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Site features walkthroughs, guides, cheats, character biographies, fan fiction and fan art. Spiritfarer Walkthrough and Guide Pokemon Sword and Shield Walkthrough a.. ... How do you overload the Kolto tanks underwater on Manaan? Syberia 2. Melee and Attack builds: The spider droids here on Manaan can pose a problem if you don't have access to disable droid, as they are quite resisitant to energy attacks. Home SWKotOR KotOR Walkthrough 5. If you're having trouble, I would continue on a bit further with Manaan, particularly the Sith Base section if you've not done it yet, as well as ensuring you talked with everyone and searched everything in the hotel, and spoke to … Remember you can start over any number of times, so don't worry if you fail. Overall: Below Level 12: Medium easy. The Exponential sequence raises an increasing sequence of numbers to a decreasing sequence of values. Otherwise, as you arrive a Selkath apprentice is running through the open doorway, letting you in. The room beyond the door at the west end of the corridor accessing the disassembly roomcontains two assault droids, both of which are resistant to energy damage: A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper. All the doors are sealed, but the force field can be destroyed if you attack it. A Sith security officer stands behind a console in the middle of the room, facing the elevator. Hard Persuade Check, "If you talk, we can make it worth your while." Anyway, thanks for the guide, last Star Map, here I come. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. All you have to do is solve several easy problems in pattern recognition. This is the Walkthrough section of the Star Wars: Knights of the Old Republic Wiki You can have them declare him found innocent, however. Walkthrough This is the Walkthrough section of the Star Wars: Knights of the Old Republic Wiki guide. Kashyyyk: The Shadowlands Rising --> On Manaan, how do you get that guy in the Republic Embassy to crack? Easy Persuade Check. It's a pedantic correction, but it's impossible to prove him innocent, because he IS guilty of the crime. Syberia 3. I found this token on a dead Selkath inside the Sith base. The corridor to the west curves north to the door of the training annex. First off do not tell the truth. Go down to the underwater base. That said Manaan is quite easy even for those at level 12. All rights reserved. Note that this computer panel, unlike others will not reward you XP normally and you won't get any XP for killing the insane Selkath via the console. "We know about your companion. The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. If you don't have one then return to the air lock as soon as possible, before you become fish chow as well. Hard Persuade Check, "Perhaps we would give you back to the Sith, but keep him." You cannot reprogram it anymore. If there is nothing else for you to do here you may not mind, but still it is best to have your options open. The familiarity you gained in your successful defence of Sunry will aid you here, human. Genoharadan Assassination Quests . Some things go too far, off-worlder. Tomb Raider. Did we miss anything on this map? When you're ready to leave: You'll be sent to High Court in Ahto West (#7) for your actions here. Manaan was an ocean planet2 located in the galaxy's Inner Rim, in grid square O-11 on the Standard Galactic Grid.1 It was the homeworld of the sentient Selkath species,2 which had been historically devoted to the care of their native oceans. If you haven't been approached by Shaelas, the door to the training annex will be locked. The basic way to describe it is this: All actions that require skill to perform are determined by a roll of the dice. I usually use the central airlock as that is closer to the footlocker to the east. "We don't really need you. You'll gain an additional 1200 XP upon reaching the Star Map and some DSP later on when you talk to Roland Waan if you choose this route. The real goal here is to get the prisoner's threshold to equal 9. ... Home SWKotOR KotOR Walkthrough 14. Before clicking on it you may want to defeat and loot the other area you missed earlier. Level 12 ~ 14: Easy. In any case open the footlocker in those rooms, and grab the envirosuit in the room with the lockers and then go to one of the airlocks. He asks that you enter the Sith Embassy and retrieve a republic data module that fell into their hands. There is one slightly different "outcome" in addition to those listed. There is one dialog path that you can take to prevent them from kicking you out. While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. Star Wars Knights of the Old Republic Walkthrough & Strategy Guide. Duplicate items in Manaan. You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic. Then Voila! The catch is that you have only five actions available to you which are: Fill the injector (3 million), fill container (5 million), empty the injector, empty the container, and finally transfer between the injector and the container and vice versa. Anyways proceed forward till you see two paths. Anyways once you have taken care of the receptionist proceed through the door to the north then take the first left. Don't mind him when he says that you have to hurry, since there is no time limit in the game to complete this quest. If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner. This page was last edited on 9 May 2020, at 16:48. They even give huge hints to the answer to each problem. Enjoy. The game was developed by BioWare and published by LucasArts in 2003. Therefore the difficulty only gets easier as you level up. Threshold +1. The first way is to interrogate the Prisoner and have him give you the passcode. Contributors. Ender Sai Chosen One. Oder wirst du der Dunklen Seite verfallen? Ori and the Blind Forest. This can be the most difficult of the three options, if you don't have any means of knowing the conditions whereby you can successfully persuade the prisoner. Sign Up or Log In. KOTOR is such a diverse game that it won’t be possible to list all possible variations and dialogue options but I’ll do my best to show you solutions to all of the quests and challenges. Little Misfortune. This is just a sci-fi version of a commonly known puzzle: How to fill a 5 gallon bucket to 4 gallons with only a 3 gallon bucket and a 5 gallon bucket. Star Wars: Knights of the Old Republic Walkthrough In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of … Surface: Underwater : When you get off of the Ebon Hawk, you'll find yourself on a rather solitary landing pad. Bugs & Fixes. This is referring to the Sith prisoner on Manaan who has the access code to the Sith base. The Manaan player housing stronghold was introduced with Star Wars: The Old Republic’s game update 5.3, and was one of the many locations that players requested that developers add a stronghold to. Either way, I can get him to … Hel.., Star Wars: Knights of the Old Republic Questions and answers, PC A sequel, Knights of the Old Republic II: The Sith Lords was released a year later in December 2004 by Obsidian … Buy it on Amazon! Now this is where doing the sidequest mentioned above comes in handy. To the east is the machinery that you will use to decide the fate of Manaan. Welcome; ... so you can fetch Jolee before you travel to Manaan, where his Quest awaits. Weapons Force Choke and Kill work especially well to debilitate and damage the Dark Jedi. Consulars: As above, the spider droids can be annoying, but less so for a consular, so long as you have the required meat-shield in front. Sit back and watch the fireworks and enjoy your 1500 XP. In the mercenary enclave area of Ahto west you will automatically be approached by Shaelas who asks about where your loyalties lie. Beyond the north door is a corridor leading west and curving north to the door of the training annex where you'll find the missing Selkath, while to the east it passes a door labelled East Barracks in the south wall and eventually curves south, beyond the pressure doors of flow control. Unlike melee characters that close in quickly, the Consulars usually just stand around blasting away, meaning that sometimes a lucky grenade can take you down if low on VP. The Star Wars: Knights of the Old Republic (KOTOR) walkthrough will take you all the way through this best-selling role-playing adventure game in the rich Star Wars Universe. Held oder Schurke, Retter oder Eroberer ... du allein bestimmst das Schicksal der Galaxis! You may want to take T3-M4 with you, hack the computer panel down there, and return and switch out your party members again (you'll especially want to switch T3 out if you are going to face Darth Bandon or Calo Nord down here). After taking the transport from the private Sith docking bay , there's a sealed door behind you to the north: The room beyond the door at the end of a short corridor to the south is mined: Beyond the door in the east wall is a corridor curving north to a door labelled Flow Control Room; beyond that in the west wall is a short corridor leading to a door to a security checkpoint. In any case they won't have enough evidence to convict you and you'll be sent free. Shops We also accept maps and charts as well. (c)2006 RPGClassics.com. Whichever way you chose the path is open so go forward and get the star map for another 2000 XP. Ahto City, along with all the other Selkath surface cities, were destroyed b… Knights of the Old Republic 2. We'll continue to insert new tips and different strategies throughout the walkthrough in the coming weeks. Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. Also don't forget to check the area to the east as well for some more goodies. It's locked, and I don't have my little droid buddy to help. Kolto was a liquid that could only be found naturally on depths of the oceanic planet Manaan, and it was known for its healing capabilities. You're challenged upon entry: The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force: If you speak to Shasa or the three Selkath apprentices: You can kill them instead, moving much closer to the dark side of the Force if this is your first response: Shasa uses a Sith Energy Shield and the middle of the three apprentices uses a Mandalorian Ripper, otherwise the most noteworthy opponent is the apprentice on the right: You can try to persuade them that the Sith are evil, although they may need further proof: If you speak to the three Selkath apprentices: They can be convinced without proof if you can dominate minds: However, proof is needed to move closer to the light side of the Force. Thank you in advance. The door to the training annex is locked if you haven't been approached in Ahto West about missing Selkath. Beyond the door labelled North Computer Room in the north wall is a long corridor with seven steam vents in the floor, each of which inflicts 25 un… Star Wars: Knights of the Old Republic fan site. Manaan Ahto City East Map (PNG) Jun 6, 2005. Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Sir Auronian. Anyways now that that's over return to Roland Waan and present the data module to him for 600 XP. Walkthrough by Steve Metzler (April, 2005) Introduction. Make sure you have a yellow item on the left most side of your item list, that's the only way to kill the sharks. Yooka-Laylee and the Impossible Lair. This will cost 5 spikes, but that can be reduced to zero if you have a computer use skill of 32 (which is only possible for scouts and consulars to achieve). If you fail that persuade try "We have her already. Character Stats If you speak to it: You can now enter the base without a passcard. Any more than that will cause him to blank out, and any less he won't answer your questions. "We're the only ones who will take you in now." While you are here, you will also collect Tach Gland for Griff (Mission's Brother Quest). Armor Star Wars Knights of the Old Republic I and II The Sith Lords guide for the walkthrough by virtualcat2010. Note, if you haven't finished these quests and you take the dark side solution to gaining the Star Map on Manaan, ... Knights of the Old Republic: The most recent topics at Old-Republic.com - SWKotOR & SWTOR Forums. Say that you hate the Sith, and Shaelas will ask you to investigate what happened to his daughter, as well as other Selkath youth that have disappeared. The third and easiest way is to talk to them through the force field and convince them to stop via force persuasion or normal persuasion (medium difficulty). Also you'll meet Hulas of Genoharadan if you received the invitation on other planet. Game Detail. Finally he will only reveal the passcode when you succeed an Easy persuade check only. SWTOR Manaan Tactical Flashpoint guide with guides for each boss you can encounter in this new flashpoint added with patch 2.9. But the charges you are faced with are far more grave. Each successful persuade increases his threshold by 2, while a failed persuade does nothing. I couldn't find the liar that involved in the murder of Calder,that is,I don't have the choice that point out both of them are lying.But I have already talked to Handon and Rickard for many times and investigated the corpse....so pls tell me how to finish that side quest,thanks! The first should be y(a) = 2 ^ (2n -1). You can say that you were working for as a diplomat or that the Sith were trying to lure you to the dark side or that they offered you a job and you refused and they attacked. Since there are no large expanses there is no fear of getting overwhelmed. I have tried every combination of options I can think of with no success. … Even the Dark Jedi don't pose that much of a problem, as they only come in groups of three. You'll be taken to the jail area where you talk to your lawyer about your upcoming defense. Also having a low persuade skill can compound the problem. Proceed forward and exit the embassy and you be taken by the Selkath authorities yet again for another trial. If you set everything up just right in sunry's defense, you can both get him acquitted and get the court to decide that the sith were attempting to actively frame him, and thus get their rights on manaan penalized. Thread title. ... Star Forge. Indeed... That would explain the reason a passcard for entry was found on your person. After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi: The two remaining Dark Jedi receive bonuses depending on your character level: The east door is labelled Flow Control Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. Ender Sai, Jan 29, 2013 #2. If you have evidence of the Sith's corruption then you can present that in court to free yourself. The Divisive sequence divides the previous number in the sequence by a certain value. No experience is received for disabling sentry droids, except for those in the security room guarding the north side of the force field since they're killed; nor is it received for corrupting sentry droid targetting, although it is received if when those in the disassembly and flow control rooms are killed by the Sith (those in the security room will only ever inflict a single point of damage on each other with a maximum critical damage roll, so corrupting their targetting is only worth it as a distraction). Registered: Feb 18, 2001. Endar Spire Taris Dantooine Tatooine Kashyyyk Manaan Korriban Leviathan Unknown World Star Forge. The final way bypasses the Diplomat altogether. [93] Star Wars Knights of the Old Republic (Light Side Female) Walkthrough - Manaan Star Map. The only way to defeat the sharks in this area is to have that Sonic Emitter that I mentioned earlier. Registered: Jan 19, 2013. If you didn't do that side quest don't worry, there are still several ways out of this mess. " Lern… 14. i have gotten through several of the first patterns but the … 10:55. Medium Persuade Check, "Talk or something may happen to her." Threshold +2. So after getting the code from the Sith fugitive, I just walked into the Sith Embassy. Leviathan: Confronting The Past -->, The Unknown World: The Point of No Return. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. •Walkthrough •Bugs & Fixes ... Go to the Ahto West in Manaan where you will meet Elora, Sunry's wife. New Walkthroughs. This corridor is patrolled by a Sith heavy trooper: The corridor to the east of the security checkpoint and secondary entrance curves north to a door labelled Flow Control Room, beyond which is the south end of flow control: a Sith captain stands by the south computer power conduit, while a Sith war droid stands in the southwest corner and two Sith elite troopers stand just beyond, to the south of the corridor exiting to the west. https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. Introduction & Advice; Walkthrough FAQ; The Endar Spire . "Knights of the Old Republic" is a role-playing video game by developers Bioware and Lucas Arts. twice then choose "Maybe we should do something about Tela", and finally "Talk or something may happen to her." Ahto City served as the capital of the planet, and was the only surface city and spaceport. You can either kill it or destroy the machinery that is making it angry. This is a continuation of my "Let's Play" tutorial on the ULTRA successful PC game, Star Wars: Knights of the Old Republic! Star Wars: Knights of the Old Republic Walkthrough In the following pages, you will find an insanely detailed walkthrough, covering all of the main and … If you entered in by the landing bay, you will start slightly to the east, so you won't face her right away. If you don't have the datapad, represent yourself (again, at some point) and tell the court that you were there for diplomatic reasons for the Republic and that the Sith double-crossed you and attacked. 1 - Exit Exit to East Central (#12) via the submersible. I'm using a Sith Inquisitor Assassin. Anyways proceed to East Central and in the north east you will find the Republic Embassy. This is the only exit back to Manaan once you've entered the Sith Base. gamerwalkthroughs.com/star-wars-knights-of-the-old-republic/manaan For strategies on dealing with these idiots see my "Big Bads" page on Calo or Darth Bandon. (If only it were that easy in real life eh?). Korriban: Becoming a Sith --> Usually I choose the south one since it has fewer enemies and you don't have to worry too much about running over a mine on your way to defeat the enemies. The airlock furthest to the east is sealed, and can only be entered from the outside. Jul 31, 03 at 2:15am (PST) ^ re: Manaan Star Map. Endar Spire: Taris: Dantooine: Tatooine: Kashyyyk: Manaan: Korriban: Leviathan: Unknown World: Star Forge: Manaan Walkthrough Quicklinks. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a Disruptor Rifle and three Thermal Detonators at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall. Battletech. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally (force persuade still works). Star Wars Knights of the Old Republic PC walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for PC. The Logarithmic sequence, each pair of values, the second number is the logarithm of the previous number, Additive sequence: 22. y = 1 + (n x (n - 1))/2, Subtractive sequence: 18. y = 25 + (n x (n - 9))/2, Multiplicative sequence: 64. y = 2 ^ (n - 1), Logarithmic sequence: 7. Sunry was a Galactic Republic soldier who fought in the Great Sith War alongside Jolee Bindo. For Star Wars: Knights of the Old Republic on the Xbox, GameFAQs has 41 guides and walkthroughs. The meatbags on the other hand, pose no problem and should go down without a struggle. She may be spared if you talk." There is a droid here that you can fix up to help you with the upcoming battle, but it really isn't necessary. Published: Jan 18, 2003. If you've got the datapad from Sith Base (#18), represent yourself (at some point) and show the court the datapad containing Sith plans for a Manaan takeover, and you'll be set free. The door at its south end opens to reveal a room containing another trio of Dark Jedi. This would not last long, however, as the Sith categorically refused to accept the traditional Selkath position of neutrality. I'm not here to threaten you. As soon as you enter the main corridor here, you'll see a Republic Soldier and Sith in an altercation. KotOR Forum; Buy The Game . The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. The other way is to destroy the harvesting machine by accessing the fuel tank pressure control and adjusting the pressure to 4 million.
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